| Document Number: | N3038=10-0028 | 
| Date: | 2010-01-30 | 
| Author: | Anthony
      Williams Just Software Solutions Ltd | 
This is a revision of my earlier paper N2959 based on feedback from the LWG at the Santa Cruz WG21 meeting in October 2009. Following this meeting I was asked to produce a revised paper allowing for nested contexts.
The basic idea of this proposal is that the lifetime
  of thread_local variables is tied to the lifetime of an
  instance of the new class thread_local_context. Each
  thread has an implicit instance of such a class constructed prior to
  the invocation of the thread function, and destroyed after
  completion of the thread function, but additional instances can be
  created in order to deliberately limit the lifetime
  of thread_local variables: when
  a thread_local_context object is destroyed, all
  the thread_local variables tied to it are also
  destroyed.
This enables us to address several of the concerns of
  N2880. Firstly, if we use a mechanism other than thread::join
  to wait for a thread to complete its work — such as waiting for a
  unique_future to be ready — then N2880 correctly
  highlights that under the current working paper the destructors
  of thread_local variables will still be running after
  the waiting thread has resumed. By judicious use
  of a thread_local_context instance and block scoping,
  we can ensure that the thread_local variables are
  destroyed before the future value is set. e.g.
int find_the_answer();
void thread_func(std::promise<int> * p)
{
    int local_result;
    {
        thread_local_context context; // create a new context for thread_locals
        local_result=find_the_answer();
    } // destroy thread_local variables along with the context object
    p->set_value(local_result);
}
int main()
{
    std::promise<int> p;
    std::thread t(thread_func,&p);
    t.detach(); // we're going to wait on the future
    std::cout<<p.get_future().get()<<std::endl;
}
When the call to get() returns, we know that not only
  is the future value ready, but the thread_local
  variables on the other thread have also been destroyed.
A second concern of N2880 was the potential for accumulating vast
  amounts of thread_local variables when reusing threads
  for multiple independent tasks, such as when implementing a thread
  pool. Under such circumstances, the thread pool implementation can
  wrap each task inside a scope containing a
  thread_local_context variable to ensure that when a
  task is completed its thread_local variables are
  destroyed in a timely fashion. e.g.
std::mutex task_mutex;
std::queue<std::function<void()>> tasks;
std::condition_variable task_cond;
bool done=false;
void worker_thread()
{
    std::unique_lock<std::mutex> lk(task_mutex);
    while(!done)
    {
        task_cond.wait(lk,[]{return !tasks.empty();});
        std::function<void()> task=tasks.front();
        tasks.pop_front();
        lk.unlock();
        {
            thread_local_context context;
            task();
        }
        lk.lock();
    }
}
With this scheme, the thread_local variables are
  destroyed between each task invocation when
  the thread_local_context object is destroyed, so if the
  sets of variables used by the tasks do not overlap then the problem
  of increasing memory usage is avoided.
Obviously, such a class would have to be tightly integrated with
  the mechanism for thread_local variables used by a
  compiler, so that they can be destroyed at the appropriate points,
  and constructed again if necessary. This is a key point — for
  the second scenario to work, then if
  a thread_local_context is destroyed and a fresh one
  constructed then any thread_local variables used during
  the lifetime of a context object must be created afresh, even if
  they were already created and destroyed during the lifetime of a
  prior context object on the same thread.
This does mean that implementations are pretty much restricted to
  initializing thread_local variables on first use, with
  a mechanism that allows the destructor
  of thread_local_context objects to reset that "first
  use" flag. If the thread_local_context is implemented
  with compiler intrinsics then the compiler may still be able to
  find optimization opportunities that allow batching of
  initializations or less-frequent checking of the "first use"
  flag.
For this mechanism to be compatible with the use of objects with
  thread storage duration from C, the C compiler must register the
  existence of such objects in a way that can be accessed
  by thread_local_context objects in order that they can
  be restored to their initial state.
thread_local_context object lifetimesAs mentioned in the introduction, constructing
  a thread_local_context object whilst one already exists
  for a given thread is now permitted. This ensures
  that it is always safe to create a
  new thread_local_context object inside a library
  function without having to place restrictions on the use
  of thread_local_context objects by the calling
  code.
When a nested instance of thread_local_context is
  created then the existing thread_local variables are
  untouched. However, they are no longer accessible unless pointers or
  references have been stored elsewhere — the names
  of thread_local variables now refer to the objects
  within the new context, which are thus freshly initialized on first
  use within the lifetime of the nested context. Pointers or references
  to the existing thread_local variables remain valid,
  and continue to refer to the objects from the outer context.
A nested context must be destroyed before its parent context. Destroying a context whilst nested contexts are still alive yields undefined behaviour.
thread_local have been
  destroyedOne of the key issues raised by N2880 is how to ensure
  that thread_local variables have been destroyed in a
  timely fashion for detached threads. If the completion of the work
  on a thread can be detected through another mechanism such as a
  future or a flag and condition variable then it is common practise
  to detach the thread and rely on the other synchronization mechanism
  as the sole means of waiting for the thread to finish.
thread_local variables with destructors interact badly
  with such practise, as they will thus run after the
  synchronization mechanism has notified any waiting threads of the
  completion of the task associated with the thread. Thus the thread
  is continuing to execute code even though other threads are
  proceeding as if it has completed. Where the task associated with a
  thread can be wrapped in a thread_local_context, this
  can be used as a mechanism to ensure that the synchronization is not
  triggered until after the thread_local variables have
  been destroyed. Unfortunately, this is not possible in all
  circumstances.
For example if we replace int with some more complex
  type in the example at the beginning of this paper then
  the local_result will be destroyed after the call
  to set_value() has completed, and thus after any
  waiting threads have been woken.
complex_type find_the_answer();
void thread_func(std::promise<int> * p)
{
    complex_type local_result;
    {
        thread_local_context context; // create a new context for thread_locals
        local_result=find_the_answer();
    } // destroy thread_local variables along with the context object
    p->set_value(local_result); // wake waiting threads
} // destroy local_result
To this end I propose to add new overloads
  of promise::set_value()
  and promise::set_exception() which take
  a thread_local_context object by reference. These
  overloads can then be used to delay the waking of waiting thread
  until the context is destroyed:
complex_type find_the_answer();
void thread_func(std::promise<int> * p)
{
    thread_local_context context; // create a new context for thread_locals
    p->set_value(context,find_the_answer()); // set value, but delay wake waiting threads
} // destroy thread_local variables along with the context object
// wake threads waiting on futures associated with p.
To the same end, I also propose adding a new member
  function execute() to std::packaged_task
  with the same properties: the task is executed and the value or
  exception stored, but the associated future is not made ready until
  the context is destroyed.
void task_executor(std::packaged_task<void(int)> task,int param)
{
    thread_local_context context;
    task.execute(context,param); // execute stored task
} // destroy context and wake threads waiting on futures from task
Finally, to allow this facility to be extended to other
  synchronization mechanisms, I propose
  that thread_local_context has a member
  function call_on_close which registers a function to be
  called when the thread_local variables associated with
  that context have been destroyed. It is undefined behaviour for this
  function to access thread_local variables.
std::condition_variable cv;
std::mutex m;
complex_type the_data;
void thread_func()
{
    thread_local_context context;
    std::lock_guard<std::mutex> lk(m);
    the_data=find_the_answer();
    context.call_on_close([]{cv.notify_all();});
} // destroy context, notify cv
std::asyncIf this proposal is adopted, then it could be used as part of an
  implementation of std::async to ensure that the
  associated future did not become ready before the thread-local
  variables for the asynchronous task had been destroyed. This would
  allow a single thread to be reused for multiple asynchronous
  tasks.
Modify 3.6.3 [basis.start.term] paragraph 1 as follows:
Destructors (12.4) for initialized objects with static storage
duration are called as a result of returning from main and as a result
of calling std::exit (18.5). Destructors for initialized objects with
thread storage duration within a given thread are called as a result
of returning from the initial function of that thread, as part of
the destruction of a thread_local_context object
  and as a result of that thread calling std::exit. ..... rest
    unchanged
Modify 3.6.3 [basis.start.term] paragraph 2 as follows:
If a function contains a local object of static or thread storage duration that has been destroyed and the function is called during the destruction of an object with static or thread storage duration, the program has undefined behavior if the flow of control passes through the definition of the previously destroyed local object. Likewise, the behavior is undefined if the function-local object is used indirectly (i.e., through a pointer) after its destruction. [Note: If an object with thread storage duration was destroyed as part of the destructor of athread_local_contextobject then its state is restored to that prior to the construction of thethread_local_context, and subsequent use does not trigger undefined behaviour unless it would do so in the absence of thethread_local_contextobject. -- end note]
Modify 3.7.2 [basic.stc.thread] paragraph 2 as follows:
An object or reference with thread storage duration shall be initialized before its first use and, if constructed, shall be destroyed on thread exit. The first use of an object or reference of thread storage duration on a given thread following the construction of athread_local_contextobject for that thread shall be treated as the first use of that object on that thread, and that object shall become associated with thethread_local_contextobject, and destroyed as part of its destruction (30.3.3.2). The state of an object of thread storage duration on a given thread following destruction of that object as part of the destruction of athread_local_contextobject shall be restored to the state of that object that existed prior to the construction of thethread_local_context.
std::thread_local_contextAdd the following declaration to the synopsis of chapter 30.3:
class thread_local_context;
Add a new section to 30.3 as follows:
thread_local_context
namespace std {
class thread_local_context {
public:
    thread_local_context();
    thread_local_context(thread_local_context const&) = delete;
    thread_local_context& operator=(thread_local_context const&) = delete;
    template<typename FunctionType>
    void call_on_close(FunctionType func);
};
}
The class thread_local_context provides a means of
  managing the lifetime of objects with thread storage duration
  (3.7.2). The construction of an instance
  of thread_local_context on a given thread marks the
  start of a new context for objects of thread storage duration. This
  context persists until the thread exits or
  the thread_local_context object is destroyed. When the
  context is destroyed then all objects of thread storage duration
  initialized on that thread during the life of the context are
  destroyed in reverse order of their initialization (6.7).
The existing state of all objects with thread storage duration for
  a thread are set aside when a thread_local_context
  object is constructed. The first use of an object with thread
  storage duration after the construction of
  a thread_local_context on the same thread is treated
  as-if it were the first use of that object on that thread. Pointers
  and references to such objects remain valid, and continue to point
  at the existing objects.
After the completion of the thread_local_context
  destructor, the state of all objects of thread storage duration is
  returned to that prior to the construction of
  the thread_local_context object.
[Example:
int foo()
{
    static thread_local x=42;
    return ++x;
}
void bar()
{
    thread_local_context ctx;
    for(unsigned i=0;i<3;++i)
    {
        std::cout<<foo()<<std::endl;
    }
}
int main()
{
    bar(); // will output 43 44 45
    bar(); // will also output 43 44 45
}
&mdash end example]
Multiple thread_local_context objects may be
  constructed on a single thread. The construction of each object
  creates a new context. The lifetime of such instances must be
  strictly nested: if two objects of
  type thread_local_context a
  and b are constructed on the same thread such
  that a is constructed before b
  then b must be destroyed before a,
  otherwise the behavior of the program is undefined.
[Example:
#include <iostream>
thread_local std::string s="hello";
void inner(std::string* ps)
{
    thread_local_context ctx;
    std::cout<<"inner s="<<s<<std::endl;
    std::cout<<"*ps="<<*ps<<std::endl;
    *ps="changed";
    std::cout<<"inner s="<<s<<std::endl;
}
void outer()
{
    thread_local_context ctx;
    s="outer";
    std::cout<<"outer s="<<s<<std::endl;
    inner(&s);
    std::cout<<"outer s="<<s<<std::endl;
}
int main()
{
    outer(); // OK
}
This program will output
outer s=outer
inner s=hello
*ps=outer
inner s=hello
outer s=changed
&mdash end example]
thread_local_context();
thread_local
  variables.std::bad_alloc if any required storage cannot be
    allocated.~thread_local_context();
thread_local
    variables. All objects with thread storage duration (3.7.2)
    constructed on this thread after the construction of
    the thread_local_context object are destroyed in
    reverse order of construction (see 3.6.3), and restored to their
    initial state. Once all such objects have been destroyed, any
    functions registered with the context by
    calling call_on_close() are invoked in reverse
    order. It is undefined behaviour to destroy an instance
    of thread_local_context on a thread other than that
    on which it was constructed. It is undefined behaviour to destroy
    an instance of thread_local_context when instances
    of thread_local_context created later on the same
    thread have not yet been destroyed.template<typename FunctionType> void call_on_close(FunctionType func);
func to be called
    when *this is destroyed.std::bad_alloc if any required storage cannot be
    allocated. Any exceptions thrown by the copy constructor
    of func.func shall not
  exit via an exception, nor shall it access any objects of thread
  storage duration.std::promise and std::packaged_taskAdd the following to the class definition
  of std::promise in section 30.6.4
  [futures.promise]:
void set_value(thread_local_context & context,const R& r); void set_value(thread_local_context & context,see below); void set_exception(thread_local_context & context,exception_ptr p);
Add the following to the end of section 30.6.4 [futures.promise]:
void set_value(thread_local_context & context,const R& r); void promise::set_value(thread_local_context & context,R&& r); void promise<R&>::set_value(thread_local_context & context,R& r); void promise<void>::set_value(thread_local_context & context);
context
    to set that state to ready when context is destroyed,
    as if by registering an appropriate function
    with context.call_on_close().future_error if its associated state already has a
  stored value or exception.promise_already_satisfied if its associated state
  already has a stored value or exception.void set_exception(thread_local_context & context,exception_ptr p);
context
    to set that state to ready when context is destroyed,
    as if by registering an appropriate function
    with context.call_on_close().future_error if its associated state already has a
  stored value or exception.promise_already_satisfied if its associated state
  already has a stored value or exception.Added the following member function to the class definition
  for std::packaged_task in 30.6.7 [futures.task]:
void execute(thread_local_context const& context,ArgTypes...);
Add the following to 30.6.7 [futures.task] following paragraph 17:
void execute(thread_local_context const&,ArgTypes... args);
*this and t1, t2, ...,
      tN are the values in args.... If the task
      returns normally, the return value is stored as the asynchronous
      result associated with *this, otherwise the exception thrown by
      the task is stored. context is updated to ensure
      that any threads blocked waiting for the asynchronous result
    associated with the task are unblocked when context
    is destroyed, as-if by passing an appropriate function
      to context.call_on_close().Thanks to Alberto Ganesh Barbati, Peter Dimov, Lawrence Crowl, Beman Dawes, Herb Sutter and others who have commented on earlier versions of this proposal on the mailing lists and via personal email.